#include "PhysicsSystem.h"

PhysicsSystem::PhysicsSystem(EnginePointer<SettingsManager>& settings, EnginePointer<IMessageQueue>& messages)
	:IEngineSystem(settings, messages)
{
}

PhysicsSystem::~PhysicsSystem(void)
{
}

GUID PhysicsSystem::getSystemIdentifier()
{
	return PHYSICS_SYSTEM_GUID;
}